where startup snacks and entertainment is served
business
Startup Lessons From Dating (Part 1 of 3)
Aug 4th
Dating a geek is very similar to starting your own venture in many ways — Much of what makes you sexy to the opposite sex is probably also what’s going to make your startup sexy.. That is, people skills and communication are key. And much of what makes you a creep is also what makes larger corporations shun you. So join me in this 3 part series of the parallels between dating and the startup world.
Lesson #1: When unsure, give them an out. Much like dating, it’s generally easier to be on good terms with someone if you can give them an out. Especially if you don’t know where they stand. It’s OK to not be direct — there’s something attractive about being subtle. Plus, there’s really nothing worse than a guy (or a sales guy) who comes on a little too strong.
Lesson #2: Point out who your acquaintances are. If you are hitting on me, it’s probably a pretty good idea to point out who our mutual friends are. (Initiate Facebook Stalking.) It’s a great topic of discussion and a better way of taking another step up the many rungs on my ladder (ref: ladder theory). (: I wish I were kidding. But much like women who are 9’s and 10’s, larger corporations, ceos, and cashed-out empoyees will likely start most people on the first rung at ’spammer’. Unless, of course, you’re really hot as well.
Lesson #3: You are not an annoying creep as long as you learn about me and my needs. Similar to dating, don’t ever feel like you’re being too annoying. Chances are, you’re not. As long as you take the time to learn about me and invite me on dates which are relevant to my interests, you will definitely be in my good graces. Business-wise, I love it when people invite me to outings/events/conferences. It shows that you’re thinking about me.
It’s not enough to be industrious; so are the ants.
Aug 2nd
Long ago, during an interview for another-one-of-those engineering positions, I was told that diligence/industriousness is not enough. “How about an example?”, I asked.” Tell me how you would manage your own time”, he said.
For years, that question has planted seedlings after seedlings of time-optimization methods into my mind. In larger corporations, diligence is enough; but where low-resource environments are concerned, you better know the difference between diligence and impact. While these ideas have always existed in my mind, working on Okiku was the perfect incubator for them: We were limited in time, resources, man-power, and just about every decision had to be made the moment any question was posed.
So, finally, without further ado, here are some of the top things which I believe our team did astoundingly well. Go team Takeout!
1) Plan it down to the second (well, not literally). For Okiku, we made a storyboard. We had every scene sketched and planned down to the second. Not only did this help make our goals clear from the get-go, but the clear direction really helped everyone take the initiative to own a piece of the project. You don’t need to be a leader to lead, you just need to help others realize the direction.
2) List needs vs wants. Make a list of things that needs to be done vs things you’d like to get done. In a low-resource environment, it’s incredibly important to avoid burn-out from doing things that isn’t significant in the first place. Also, as humans, we tend to migrate towards the easier-to-check-off-items. Sure, it would’ve been nice to have had a prettier asset, or maybe we would’ve love to fix the logo or title page, but we never had the luxury of getting to that point, and chances are, neither would you.
3) Assess Impact. So now that you know what needs to be done, which items will have the most impact on returns? For Okiku, we decided that we would focus on the art. Not motion, not cinematography, not humor — plain and simple, we wanted beautiful, breathtaking art. In a 3D world with 3D submissions, we realized that our art better be damn good.
4) Anticipate Bottlenecks. The team was somehow amazingly good at anticipating bottlenecks. Paul, our sound engineer, did not need to wait for the project to render before putting sound in. Instead, we sent him chunks of the project whenever they were finished. From the little bits of ever-changing information we sent him, he was able to make several versions of score so when it came time to put the entire project together, Paul (our final bottleneck) only took an hour. I’m pretty sure he set a record in efficiency. (;
5) Assess Risk Carefully. Probably more important than impact is the risk your company will be expose to if something is or is not done. For Okiku, our biggest risk would be being disqualified by not following the strict rules… so we read and re-read them a bajillion times. Yes, a bajillion. Believe it or not, of the 72 teams that entered the 48hfp, we know of 6 that were disqualified for not using the required line of dialogue correctly. I hate to state the obvious, but if there’s anything you should devote your time to, it should be analyzing your risks.
6) Learn and have fun. We didn’t win the grand prize, but I know our work will pay off. Why? Because we did the most learning and had the most fun. And we’re pretty sure the rest of the teams realized this too.
ha.
The Marshmallow Challenge: Pitching Kindergartners against CEOs
Apr 24th
Tom Wujec, Fellow at one of the world’s leader in 2D and 3D design software, Autodesk, designed a Marshmallow challenge where a team of four people are given 20 sticks of spaghetti, one yard of tape, one yard of string, one marshmallow. The goal is to build the largest standing structure with the marshmallow on top within 18 minutes.






